![]() ![]() Smart designĭespite the black and white (or light and dark grey) color scheme, the game elements are designed in such a way that it is easy to distinguish between different things, such as the background and enemies. The player must navigate the dungeons to find an orb and bring it back, with text boxes popping up occasionally to deliver more information. Tochi features some text-based narrative to instruct the player, acting as a plot device and a mechanism for delivering the game’s tutorial. The player must navigate through the dungeons in a retro panel-screen system, where each area is a single self-contained screen, and enemies do not travel between those screens. The gameplay of Tochi is very straightforward, requiring only the D-pad for movement and the A button for attacking enemies. ![]()
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